TEAM VERSUS
Four games. Four genres. One studio that refuses to make the same thing twice — a fighter, a folklore epic, a gacha world, and a dog-park sim, all under one roof.
Arts of Versus
Every move. Every choice. Prove your art.
A competitive 3D fighter where three martial traditions collide in the arena. Built around tight frame data and a cast defined by contrasting fighting philosophies, not just movesets — every character is a different argument about what "the art" even means.
Eternal Shrine: Yôkai Reckoning
Steel remembers what the shrine forgot.
An action-adventure steeped in yôkai folklore. A kitsune guardian and a wandering blade-dancer cross a haunted shrine to settle a reckoning centuries in the making — sword-flow combat paced by ritual, memory, and consequence rather than combo counters alone.
Project Vanguard
Every pull is a path. Every path is a world.
An open-world gacha adventure where who you summon isn't just a party member — it's a key. New characters unlock new regions, new traversal styles, and new branches of a story that reshapes itself around your roster.
Doggy Worlds Simulation
Bring your best friend online.
A cozy online multiplayer life-sim where players raise, train, and hang out with their dogs in shared, persistent worlds — from crowded dog parks to cross-server agility meets. Low-stakes, high-charm, built for dropping in with friends.
Family X Project
One family. Three worlds. All in the fight.
A crossover fighting brawler bringing together the casts of Arts of Versus, Eternal Shrine: Yôkai Reckoning, and the Family X Project animated series into one roster. Born out of the fan animation series itself, now becoming a game where every character finally shares the same arena.
Still the same kid who couldn't stop drawing, writing, and building worlds.
Hi, I'm Jin.
My love for art started young — drawing, writing, building manga-style characters long before I knew any of it could become a career. Shows like Ranma ½, Dragon Ball, and Yu Yu Hakusho were the fuel. Growing up in a family of clothing designers rubbed off on me too — a lot of my character designs start from the outfit first.
As a teenager, after-school hangouts meant fighting games with friends. I always leaned toward King of Fighters over Street Fighter — faster, heavier on action — but I respected Street Fighter's focus on strategy too. Somewhere between those two philosophies, the idea for Arts of Versus was born: a martial-arts story inspired by kung-fu films and games like Shenmue, King of Fighters, and Virtua Fighter, built to reward offense and defense equally.
I was also big into Pocky & Rocky — a shrine maiden fighting demons alongside her raccoon friends — and horror anime like Devil Hunter Yohko and the Mermaid Saga. That mix became the seed for Eternal Shrine: Yôkai Reckoning. Two more games in the Team Versus roster are still under wraps — more on those soon.
These days I'm a young father working almost every day at a restaurant while studying game development on the side, because I want to build this myself and give players my full vision, not a compromise. Right now Arts of Versus and Eternal Shrine have my focus.
"A dream is never meant to be forgotten. It's you who decides when it comes out."





Family × Project
A personal crossover series where Jin's own family members appear as characters alongside the cast of Arts of Versus and Eternal Shrine: Yôkai Reckoning. The narration is in French, but the animation and both games' characters come through either way.
⚠ Some episodes based on Arts of Versus and Eternal Shrine contain sensitive content (attention âmes sensibles).
Let's talk
Press, collabs, playtesting, or you just want to argue about frame data — we're around. If you'd like to help fund development and speed things along, every bit of support goes straight back into the games.













