Portfolio

Jin Li

Generalist game developer — character art, game design, and Unreal Engine 5. Founder of Team Versus. Bilingual (French/English).

Unreal Engine 5 Character & Concept Art Game Design Narrative / Worldbuilding Digital Illustration Bilingual — Français / English

Background

I've been drawing, writing, and designing characters since I was a kid, drawing inspiration from anime like Ranma ½, Dragon Ball, and Yu Yu Hakusho, and games like King of Fighters, Virtua Fighter, and Shenmue. That lifelong habit turned into Team Versus, an independent studio where I'm designing, writing, and building the art for two games currently in Alpha: Arts of Versus (a competitive 3D fighter) and Eternal Shrine: Yôkai Reckoning (an action-adventure rooted in yôkai folklore).

I'm currently studying game development through an online program, building hands-on experience in Unreal Engine 5 while running Team Versus as a solo generalist — handling character design, game design, and narrative for both titles. I balance this alongside full-time work, which has taught me a lot about discipline, time management, and shipping on a schedule I set myself.

I'm fluent in both French and English, and looking to bring that same dedication into a studio role in Quebec's game industry.

Team Versus Projects

Arts of Versus key art

Arts of Versus

Competitive 3D fighting game — currently in Alpha. Designed the cast, combat philosophy, and character art; built and iterated the browser prototype.

Eternal Shrine: Yôkai Reckoning key art

Eternal Shrine: Yôkai Reckoning

Action-adventure rooted in yôkai folklore — currently in Alpha. Wrote the setting and cast, designed sword-flow combat pacing, and produced the character art.

Character Art Samples
Character art — Lumi Fontaine Character art — Keith Sang Character art — Blossom Blade Character art — Kitsune Guardian Character art — Tiger Flame Monk Character art — Armored Samurai

Family × Project

A personal animated crossover series blending my own family as characters with the Team Versus cast — 14 episodes written, storyboarded, and produced independently. A showcase of range beyond game work: character writing, visual storytelling, and seeing a long-form creative project through to completion.

Unreal Engine 5

Studying game development through an online program, with a focus on Unreal Engine 5 — applying it directly to Team Versus's Alpha builds rather than isolated exercises, so everything I learn goes straight into shipping work.

Let's work together

Open to generalist, junior design, or junior art roles in Quebec's game industry. Happy to share more of my process, sketches, or design documents on request.